Cyberpunk TCG Meta Before the First Tournaments
AI TRANSLATION NOTE
This is the English edition of a deep-dive originally written in German. The translation was AI-assisted and human-reviewed for terminology, rules accuracy, and Rogue-persona tone. All direct quotes from creators‘ videos come verbatim from the original English sources, not back-translated from German. The original German article is available at cyberpunk-tcg-news.de.
The Cyberpunk TCG hits store shelves on November 6, and from then on Night City Brawls run every week. So which deck are you bringing? Below you’ll find what people are actually building, the one deck everybody is scared of, and which of our four deck guides fits the way you like to play.
The short version (as of October 14, 2026)
There hasn’t been an official Constructed tournament yet. Everything here rests on 1,426 public decks in the official deckbuilder, on card text and rules, and on the opinions of a few creators and retailers. Good enough to spot trends. A real ranking has to wait for the first tournaments.
BBG, the control deck around Hanako Arasaka, is considered the strongest deck. River Ward is the most-built Legend. Our four guides stand for four play styles: BBG Control, River Ward Gear, Red Aggro and Judy Mono-Blue. The cheapest is Red Aggro at €6.47.
The meta series
- Overview: the meta before the first tournaments
- BBG Control (Hanako, Alt, Jackie)
- River’s Closet: River Ward Gear
- Mono-Blue Judy
- RRY: Smasher, Dum Dum, V and Yorinobu
Quick glossary
Legends are the three leader cards of your deck. They sit face down, and once per turn you flip one (that’s a Call). The colors of the three Legends give the deck its name: BBG means Blue-Blue-Green, RRY means Red-Red-Yellow.
Gigs are the dice the game is played for. Whoever has seven at the start of their turn wins. The sum of your Gig values is your Street Cred. Eddies (€$) are the money you pay for cards with. Spend means turning a card sideways to use its effect.
Units fight, Gear equips them, Programs are effect cards. RAM is your deck’s color limit: each Legend brings 2 RAM in its color, and a card with Blue RAM 4 needs two blue Legends.
Removal gets rid of enemy Units, bottom-deck removal puts them under the deck. Go Solo turns a Legend into a Unit that attacks right away. Overtime is the endgame phase where reaching 7 Gigs wins on the spot.
At tournaments you play Bo1 (one game) or Bo3 (first to two wins). For Bo3 you have a sideboard of seven spare cards. A mirror is a match where both sides play the same deck.
Nothing played yet, plenty built
Right now every tier list online is somebody’s opinion. Look up any of the 22 Legends we pulled on the community site ExBurst and you get the same line: „Event wins: None tracked yet“. Gamertag Mythras, a blog that crunches the builder data, puts it bluntly: „This is deckbuilding, not a meta.“
Frequency, on the other hand, you can take seriously, because it tells you what’s likely sitting across from you on Brawl night. In mid-September Mythras counted 716 public decks in the official builder on cyberpunktcg.com; on October 14 there were 1,426. The most-built Legend is River Ward with 417 decks (29.2%), followed by Hanako Arasaka (295), Alt Cunningham (279), Judy Álvarez: Braindance Maestro (269) and V: Streetkid (251).
So roughly three in ten opponents run River Ward and gear up their Units. Fittingly, Zetatech Faceplate sits in 46.1% of decks.
About copying lists: the builder marks every deck as valid. Back in September Mythras advised reading that checkmark only as a guarantee for card count and Legend count. Whether it also checks the color limits isn’t documented. If you take a list from a video or forum, do the math yourself (how is under deckbuilding).
BBG is the deck everyone plans around
Doesn’t matter what you sleeve up, you need a plan against Hanako, Alt and Jackie. Alt Cunningham: Soulkiller Architect and Jackie Welles: Pour One Out For Me are blue, Hanako Arasaka: Daughter of the Emperor is green, hence BBG.
The YouTube channel RareTotem calls BBG „widely considered to be the best deck in the format“ and Hanako „easily the best legend in the game“. Randy Muir of the retailer Wild Things Games speaks of the „dominant deck archetypal strategy“. In the data, Hanako, Alt and Jackie is the most common Legend trio in the builder (48 decks), and Hanako has climbed from rank 4 to rank 2 since mid-September.
Hanako’s text: „{Spend} Swap a friendly Gig with a rival Gig. / At the start of your turn, draw 1 for each friendly value-pair of Gigs.“ In plain words: she swaps one of your dice for one of your opponent’s, and at the start of each of your turns you draw a card for every pair of matching die values. More pairs, more cards.
BBG wins by removing stuff. 23 of the 40 main-deck cards in the BBG guide remove or lock things down. Most of them put enemy Units on the bottom of the deck: Pyramid Song, Towerfall and Les Élémens. A Unit removed that way doesn’t count as defeated*1, so anything that triggers on „defeat“ stays silent against BBG. That hits River Ward hardest.
Only a tournament will show how good BBG really is. But the other three guides already line up against it, each in its own way. River’s Closet runs two Fixer Legends whose dice manipulation breaks Hanako’s pairs. RareTotem calls Red Aggro the „first counter meta pick“, and Judy Mono-Blue leans on Units with so much power that Pyramid Song and Towerfall can’t comfortably reach them.
If you’re planning against BBG, start in the BBG guide at How to play against BBG. The card that hits its engine hardest, according to the guide, is Zetatech Faceplate.
Four decks at a glance
Each deck gets just enough space here for you to pick the right guide. The rest lives in the guides themselves, and the links drop you straight into the right section.




| Deck | Legends | RAM | Main deck | Plan | Cardmarket (Oct 14) |
|---|---|---|---|---|---|
| BBG Control | Alt, Jackie (Pour One Out For Me), Hanako | Blue 4, Green 2 | 40: 11 Units, 29 Programs, 7 sideboard | removal, card advantage, late game | €35.05 |
| River’s Closet (RYY) | River Ward, Muamar Reyes, Dexter DeShawn | Yellow 4, Red 2 | 40: 17 Units, 15 Gear, 8 Programs | lots of mid-sized attacks with Gear | €41.38 |
| Red Aggro (RRY) | Adam Smasher, V: Streetkid, Dum Dum | Red 4, Yellow 2 | 41: 15 Units, 9 Gear, 17 Programs | big bodies from turn 4 | €6.47 |
| Judy Mono-Blue (BBB) | Alt, Jackie (Pour One Out For Me), Judy | Blue 6 | 40: 19 Units, 21 Programs | bottom-deck removal, big Units late | €83.45 (trend) |
BBG Control: Hanako, Alt and Jackie
BBG Control: React, draw cards, drag the game out. Go to the BBG guide
Legends: Alt Cunningham: Soulkiller Architect, Jackie Welles: Pour One Out For Me, Hanako Arasaka: Daughter of the Emperor. Reference list: „Hanako Control“, 40 cards plus 7 sideboard. Builder: 48 decks with exactly this trio.
Straight into the guide: List · Game plan · Mulligan · Matchups · Mistakes · Cost
Your deck if you’d rather react and drag the game out. Read the guide anyway even if you don’t, since every other deck has to survive BBG. Blue RAM 4 is mandatory here (Towerfall and Les Élémens demand it).
On turns 1 and 2 you roll the d4 into your Gig area early and push it down to 1 with Trust No One or Jackie. That sets up the Trust No One plus Pyramid Song combo. On turns 3 to 5 Hanako draws per pair; you clear the bait with Pyramid Song and Maman first and save Les Élémens for the real threat. From turn 6 you win through card advantage and Overtime, with an edge at the end of turn 7 when you’re the second player.
The „Hanako Control“ list shows up identically in the builder and on ExBurst. Of our four, it’s the only one whose creator actually supplied a sideboard: two Modded Kusanagi, two Placide, three Riot Shield.
River’s Closet: River Ward, Muamar and Dexter
River Ward Gear „River’s Closet“: Attack and swing fights with equipment. Go to the Gear guide
Legends: River Ward: Detective on the Hunt, Muamar Reyes: El Capitán, Dexter DeShawn: Off the Grid. Reference list: „River’s Closet“ by KP, 40 cards, no creator sideboard. Builder: 1 deck with exactly this trio, River Ward in 417 overall.
Straight into the guide: Decklist · River Ward · Ten power · Against BBG · Sideboard · Cost
If you’d rather attack and settle fights with equipment, start here. Bonus: you’ll learn how your most likely opponent thinks, since River Ward is the most common Legend in the builder. His text: „{Quick} {Spend} Play a Gear with cost 2 or less from your hand for free.“ With {Quick} that works on your opponent’s turn too, so River slaps free Gear onto a Unit in the middle of an enemy attack.
The plan is simple enough. Drop small and mid-sized Units, then gear them up at the right moment. The magic number is 10 power, because from there an attacker steals two Gigs instead of one*2. Johnny or Jackie: Ride or Die Choom have 8 power; with a 2-power Gear they take two Gigs, with Gorilla Arms three. Leave River himself ready at the end of your turn. The threat of free Gear is worth more than the discount.
KP’s list is an outlier, by the way. River, Muamar and Dexter shows up in exactly one deck in the builder: this one. The common River builds run Dum Dum and Royce (38 decks) or Dum Dum and Viktor (37), and the gear tricks from the guide carry over to those just fine.
Red Aggro: Smasher, V and Dum Dum
Red Aggro RRY: The cheapest entry in the series, with big bodies from turn 4. Go to the Aggro guide
Legends: Adam Smasher: Ender of Legends, V: Streetkid, Dum Dum: Maelstrom Triggerman. Reference list with the credit field „Sapiens26“, 41 cards, no sideboard. Builder: 9 decks with exactly this trio, RRY colors in 127.
Straight into the guide: From turn four · Eddie formula · Mulligan · Against BBG · Matchups · Cost
Little money, plenty of pressure. At €6.47 it’s the cheapest list in the series, and RareTotem sees it as the first answer to BBG. Adam Smasher: Ender of Legends has Go Solo 9 and 9 power, and his text ends with „{Play} Defeat a rival Unit.“ He hits the board, removes a Unit and attacks right away*3.
On turns 1 to 3 you sell cards, collect Eddies and fill your trash with targets like 6th Street. The rule of thumb from the guide: turn N gives you N Eddies plus 3 from the Legends. That puts Yorinobu: Steel Dragon (cost 7) on turn 4 and Smasher (cost 9) on turn 6. You call your Legends blind, though, so the Smasher turn is never locked in.
„Red Aggro“ is just what the scene calls it. Played out, the deck feels more like midrange and wins with strong Units in the middle turns. Only 6 of its 41 cards are Units costing 4 or less. RareTotem itself calls it „a nice mid-range style deck“.
Judy Mono-Blue: Alt, Jackie and Judy
Judy Mono-Blue: Control built around a card that only works in Mono-Blue. Go to the Judy guide
Legends: Alt Cunningham, Jackie Welles: Pour One Out For Me, Judy Álvarez: Braindance Maestro. Reference list: „Ninja’s Mono Blue Control“ by Surgical Ninja, 40 cards, no sideboard. Builder: 23 decks with exactly this trio, 77 Mono-Blue decks with Judy.
Straight into the guide: RAM 5 · List · Legend order · Matchups · Sideboard · Cost
The control alternative if BBG is too common for your taste. Three blue Legends, all for one single card: Judy Álvarez: Nothing to Doubt, a blue Unit with RAM 5. Surgical Ninja doesn’t hide it in the video for the list: „It’s because I want to get um five up of my RAM requirement, so we can play Judy the unit“.
Piloting it takes more finesse than BBG. Every turn you call first, then play your first blue Unit so Jackie triggers. You bridge the early turns with Mox, Rita, Psycho Squad and Reboot Optics; Towerfall comes no earlier than turn 3, Placide on turn 5. You win late with the Judy Unit, Psycho Squad and Placide.
To its credit, the guide is upfront about its weak spots. Trust No One is missing from the list, even though all 16 comparison lists run it. And if you don’t own Judy: Nothing to Doubt, the guide says you’re better off building BBG or BBR (Blue-Blue-Red) right away.
Blue removes differently than yellow-red
Sort the four decks onto two axes and most matchups make sense before you’ve shuffled up once.
BBG and Judy sit on the blue axis. They share Alt and Jackie, and both bottom-deck with Pyramid Song, Towerfall and Les Élémens. Pyramid Song gives one Unit −4 power, Towerfall gives all enemy Units −5, and a Unit only goes away at 0 power. So Units with 7 or more power give both decks a headache (Towerfall plus Floor It still catches 6 power). Where they differ is card draw (BBG gets it from Hanako’s pairs, Judy from Braindances and the Judy Unit).
River’s Closet and Red Aggro sit on the yellow-red axis. Both count on the 10-power threshold and lean on Gear. Gear wins through lots of mid-sized attacks, Red Aggro through a few big bodies from turn 4.
Where the axes meet, bottom-decking is the deciding factor. It sidesteps everything that triggers on defeat: River Ward, The Relic and the trash that Yorinobu feeds on. If Blue survives the early turns, it has a built-in edge against yellow-red. That doesn’t contradict RareTotem’s „first counter meta pick“: Red Aggro’s chance against BBG lies in exactly those early turns. Wild Things Games sees BBG versus Red Aggro similarly („if BBG survives turns 1–4“), and our Gear guide rates its list as tougher „against Red and in the mirror than against Blue“.
The matchups at a glance
Rows are your deck, columns your opponent’s. Each cell holds the core idea from the relevant guide plus the cards you bring in from the sideboard (SB).
| I play ↓ / against → | BBG | River Gear | Red Aggro | Judy Mono-Blue |
|---|---|---|---|---|
| BBG | „dreaded and very common mirror match“ (RareTotem); the d4 and pairs decide it. SB +2 Kusanagi, +3 Riot Shield | Zetatech Faceplate is the most dangerous card, Kusanagi stays out. SB +2 Placide | „Moderate“ (Wild Things Games), tips toward BBG after turn 4; Smasher is the most dangerous card. SB +3 Riot Shield, +2 Placide | bait first, then the big Units. SB +2 Placide, +2 Kusanagi |
| River Gear | Fixers break the d4 and pairs. SB +2 Royce: Simon | never attack into a ready River without +3. SB +2 Detonate, +2 MaxTac | Meredith plus Converter blocks Smasher (10 vs. 9). SB +2 MaxTac, +1 Safety Override, +2 Detonate | stay above 5 or 6 power. SB +2 Royce: Simon |
| Red Aggro | „first counter meta pick“ (RareTotem); bottom-decking starves Yorinobu. SB +3 Meredith | stay exactly one Gig ahead (Converter). SB +2 Detonate, +1 Heywood | „a blood bath“ (RareTotem); the first Yorinobu or Smasher decides it. SB +1 MaxTac, +2 Detonate | hold Bonnie and Clyde for the Lizzy turns. SB same as vs. BBG |
| Judy | play around Gig values, not card count. SB +2 Kusanagi, +1 Placide | removal before the attack, never into a ready River. SB +1 Placide, +1 Kusanagi | „The tempo problem remains.“ SB +2 Westbrook Netrunner, +2 Floor It | Street Cred and Placide decide it. SB +2 Kusanagi, +1 Placide |
A name in brackets means a creator or retailer has commented on exactly that matchup. Everything else comes from our guides. Use it as a starting point for your first tournament, and rework your seven sideboard cards after every match.
As for the one recorded game where KP beats BBG with River’s Closet, KP immediately qualifies it: „I know on a technical level I won this game, but […] on a realistic level I did not.“
Three spots where the guides give different advice
Kusanagi against River Ward
The BBG guide keeps Modded Kusanagi out against Gear, the Judy guide brings one in. On attacking they agree: only once River is already turned sideways that turn. The deck explains it. BBG has just 11 Units, and every body that runs into a River block is gone. Judy Mono-Blue has 19 Units and has to take Gigs late with big attackers, so it needs Units that hit right after River has been spent.
Which Judy deck you’re facing
„Judy“ can mean three decks. Of 269 Judy decks in the builder, 83 are BBR (with V: Streetkid) and 77 are Mono-Blue; most of the rest run as BBG with Hanako. Once Hanako or V: Streetkid is revealed, you know. The BBG guide plans against the BBG version, the Judy guide plays Mono-Blue.
Whether Meredith is in the red deck
Against Red Aggro, assume Meredith Stout until you see otherwise. She’s in 63% of RRY decks in the builder, hence the warning in the BBG guide: as long as Meredith Stout is on the table, you don’t touch your opponent’s Gigs. Funny enough, our own reference list only has Meredith in our sideboard suggestion, so the warning is about the typical opponent and not about this particular list.
What else you’ll run into
Our four guides only cover part of the field. Add up the exact Legend trios of all four reference lists and you land at 81 of 1,426 decks. Here’s what’s missing:
| Deck | Decks in the builder | Closest guide |
|---|---|---|
| Goro Takemura or Saburo Arasaka | 209 (14.7%) | none |
| Rogue | 175 (12.3%) | Gear (Rogue often runs with River Ward) |
| Panam Palmer | 159 (11.2%) | none |
| Kerry Eurodyne | 117 (8.2%) | none |
| Judy in BBR | 83, of which Alt/Judy/V: Streetkid 47 | Judy |
| River with Dum Dum, Royce, Viktor | 38 + 37 + 20 (most common trios) | Gear |
| at least one Fixer Legend | 431 (30.2%) | Gear (two Fixers) |
Judy in BBR with V: Streetkid
Alt, Judy and V: Streetkid is the second most common trio in the builder with 47 decks, just one behind BBG. We don’t have a guide for it (yet another gap). V: Streetkid’s call brings a Braindance back from the trash. You’ll find the blue fundamentals in the Judy guide and the plan against BBG in the BBG guide.
River Ward across the board
Most River decks run without Muamar and Dexter, usually with Dum Dum, Royce or Viktor. Royce: Psycho on the Edge gets „+2 power for each of its equipped Gear“ on your turn and has Go Solo 6; Viktor: Sit Down and Relax searches for Gear costing 2 or less.
Arasaka: Goro and Saburo
Numbers-wise this is our biggest blind spot: 209 decks run Goro (one of the two versions) or Saburo. Expect Corpo Security, Sandayu Oda, Overwatch and Mandibular. RareTotem is split on the line, putting one Goro version in „upper Btier“, Goro Takemura: Vengeful Bodyguard in „D tier“ („it’s just too slow“) and Saburo in „C tier“. Why Goro fell, the video tells you straight away: „a big reason why Goro lost favor … Hanaco“.
Fixers as a tool
Dexter, Muamar, Padre and Wakako break BBG’s dice conditions. 431 decks run at least one of them. RareTotem recommends Dexter „and the other fixers“ against Hanako for their „builtin guaranteed gig manipulation“. So Fixers probably won’t become an archetype of their own, more of a tool against the d4 and pairs.
Rogue, Panam and Kerry
Rogue (yellow, Go Solo 7) often shows up as the third Legend in a River deck; RareTotem rates her „A tier, borderline S tier“. Panam matters less than she did in May. She’s in 159 decks, often alongside River or Jackie: Mama’s Favorite. Kerry draws cards when dice land on minimum or maximum („If it’s a d20, draw 3 instead.“), but RareTotem considers Kerry „not competitively viable whatsoever“.
Cards you have to expect
Zetatech Faceplate is in 46.1% of all builder decks, Mandibular in 29.9%. If your opponent is on Blue, add Pyramid Song (24.1% of all decks) and Towerfall (22.7%).
Five checks before you buy cards
Run any list you found online through these before you spend any money on it.
1. Three Legends with three different names. No name may appear twice, not even with a different subtitle*4. So V: Corporate Exile and V: Streetkid can’t go together. Same goes for Jackie: Pour One Out For Me and Jackie: Mama’s Favorite.
2. 40 to 50 cards in the main deck, not counting Legends. A little over half of builder decks go with the minimum of 40.
3. At most three copies per card. What counts is the combination of name and subtitle*5. Judy: Braindance Maestro as a Legend and Judy: Nothing to Doubt as a Unit don’t get in each other’s way.
4. Do the RAM math. Each Legend brings 2 RAM in its color, and a card is only allowed if its RAM value doesn’t exceed the limit for its color*6. Three matching Legends give 6 in one color; two plus one give 4 and 2. And that’s why the guides picked the colors they did: Towerfall and Les Élémens (Blue RAM 4) need two blue Legends, Adrenaline Converter (Yellow RAM 4) needs River and Muamar, Judy: Nothing to Doubt (Blue RAM 5) only works in Mono-Blue. If a Legend leaves play mid-game, your deck is still legal, since RAM only applies to deckbuilding*7.
5. Exactly seven sideboard cards for Bo3. Only cards that would also be legal in the main deck are allowed, no Legends*8. If you’re unsure, ask your judge.
Gear-wise, the tournament rules require a dice set (d4, d6, d8, d10, d12, d20) and „opaque standard-sized card sleeves“. Bring sleeves. Always. If you don’t have any yet: opaque standard-size card sleeves (affiliate link, we earn a small commission if you buy).
Rules that decide games at the table
You don’t know your own Legends
Your three Legends get shuffled, your opponent cuts, and then they lie face down side by side*9. No peeking unless a card lets you. Once per turn you call one, by position, because you don’t know which is which. Picking by die roll is banned at tournaments*10. You need a plan for every order, which is exactly why Red Aggro can never lock in its Smasher turn.
Seven Gigs only win next turn
With seven Gigs you only win at the start of your next turn*11. Your opponent always gets one more turn to take a die off you. Separately, once per turn you can sell a card with a Sell tag to build Eddies*12, which is what Red Aggro lives off in the first three turns.
Mulligan
Your opening hand is 6 cards, you can replace it exactly once, and the starting player decides first*13. Gear keeps a Unit costing up to 4 plus a Gear costing up to 2. Red Aggro keeps one to three Units (one of them costing up to 5) and at least three cards with a Sell tag. Judy keeps a Unit costing up to 4 and two Programs. The BBG rule is in the BBG guide under Mulligan.
Overtime and the clock
Overtime usually starts after 7 turns each; from then on, reaching 7 Gigs wins on the spot*14. A Swiss round in Bo3 lasts 50 minutes. When time runs out, the current turn is finished and then each player gets one more turn. Whoever has 7 Gigs then wins, otherwise the game ends in a draw in Swiss*15. BBG and Judy both win late, so the clock is a real risk for them. The Judy guide keeps it short: control decks play slowly, so watch the clock.
What we got wrong in May
In our German article „Die ersten Meta-Decks sind da“ from May 7, we leaned on a Reddit guide from the print-and-play beta. Two of the card descriptions we wrote back then don’t match today’s card text.
MT0D12 Flathead is a catch-up card
In May we wrote that Flathead was unblockable with enough Street Cred. The current text reads: „If you have less ☆ (Street Cred) than a Rival, this Unit can’t be blocked.“ So Flathead becomes unblockable when you’re behind on die values*16. Which suits Blue nicely, since Blue keeps its own Gigs low on purpose with Jackie and Trust No One.

Goro’s blocker costs Eddies
In May we wrote that Goro Takemura creates blockers practically out of nothing as long as you have a pair of matching dice. Today’s text says otherwise: the blocker costs 1 €$ plus spending the Legend, and it only works on Units costing 4 or less. The dice pair isn’t a condition at all. It just adds +1 power.

What else has shifted
According to RareTotem, Panam got „nerfed quite hard“. Her role has shifted, though, because the gear engine these days is River Ward.
When people say „Jackie“ now, they mostly mean the blue Legend Pour One Out For Me, the core of BBG and Judy. Control now means BBG with bottom-deck removal, where it used to mean Goro’s blockers plus Mandibular. Oh, and you can play Cyberpsychosis on enemy equipped Units too. The attacker then fights with +3 power per Gear but is defeated at the end of the turn.
The May dates are stale too. „Q3 retail“ is gone, and the schedule is now fixed: pre-release from October 30 to November 1, retail launch on November 6, 2026.
Dates from pre-release to Warsaw
| Event | Date | Format | What matters for you |
|---|---|---|---|
| Retail Pre-Release | Oct 30–Nov 1, 2026 | Sealed, at least 30 cards from retail boosters plus 3 additional Legends from the kit | Not Constructed, the meta decks don’t matter here. Good for getting to know the Fixers. |
| Retail launch | Nov 6, 2026 | – | From here you can realistically buy the guide decks. |
| Night City Brawl | weekly from Nov 6, 2026 | Constructed, 3 rounds; Bo3 recommended, Bo1 allowed | Ask your store about the format. Only Quick Bo1 doesn’t need a sideboard. |
| Night City Showdown, window 1 | Nov 13–Dec 6, 2026 | Constructed Bo3, Swiss plus optional top cut | Sleeves and a 7-card sideboard required. |
| Showdown, window 2 | „Early 2027“ | Constructed Bo3 | Dates open. |
| EOR Chicago | Dec 11–13, 2026 | Bo3, main event for 2048 players | The first big Constructed result. |
| EOR Warsaw | Jan 30–31, 2027 | like Chicago, 1536 players | The EU event. General ticket sale from Nov 11, 2026, 12:00 EST. |
The Showdown wants exactly seven sideboard cards. Only the BBG list ships with one from its creator, so for the other three you’ll be working from the guides‘ suggestions.
According to Mythras, the prizes are alt arts of Sandevistan and Adam Smasher: Metal Over Meat, and the winner gets a „Showdown Champion“ stamped foil of Metal Over Meat plus a playmat. The card (yellow, cost 9, 15 power, „{Play} Defeat all other Units.“) has RAM 6 and only works in Mono-Yellow. Bad luck: none of our four lists can play it.

What the four decks cost
| Deck | Legends + main deck | Price drivers |
|---|---|---|
| Red Aggro | €6.47 | 3× Yorinobu: Steel Dragon €1.83 |
| BBG | €35.05 | 2× Towerfall €19.98 |
| River’s Closet | €41.38 | 3× Johnny €25.32, 2× Jackie: Ride or Die €11.62 |
| Judy Mono-Blue | €83.45 (trend) | 3× Judy: Nothing to Doubt, 3× Towerfall |
Until the retail launch they rest on beta prints and a handful of listings, and the rares in the red deck especially can still swing a lot. Also, the price guide doesn’t distinguish between languages.
Planning a second deck? Check the overlaps. BBG and Judy share Alt, Jackie and Towerfall. If you own BBG, for Judy you mainly need three Judy: Nothing to Doubt, the Judy Legend, the Mono-Blue Units and a third Towerfall. For one specific deck, singles are cheaper than a display at €105.16.
So if you like to react, grab BBG or Judy. Attackers go River’s Closet, and anyone on a budget takes Red Aggro. The first results come from the Brawls starting November 6 and the Showdowns starting November 13. The first big Constructed event is EOR Chicago from December 11 to 13, 2026, with a main event for 2048 players.
Rule references for the asterisks
CR stands for the Comprehensive Rules (as of September 1, 2026), TR for the Tournament Rules (as of September 25, 2026). The number takes you back to the spot in the text.
*1 Bottom-deck: A Unit put on the bottom of the deck doesn’t count as defeated. Effects that trigger on defeat, such as River Ward’s or The Relic’s, don’t fire (CR 9.19.1.1, 11.12, 11.19.2).
*2 Steal threshold: An attacker with 1 to 9 power steals one Gig, with 10 to 19 power two Gigs (CR 9.23.2.2).
*3 Go Solo: For its cost, a Legend becomes a ready Unit that can attack right away. If it leaves the field, it’s removed from the game (CR 11.25.1).
*4 Name rule: Two Legends with the same name are banned, even if the subtitles differ (CR 7.3.1).
*5 Copy rule: What counts is the combination of name and subtitle. Foil, Iconic or promo versions of the same card count together, even across different collector numbers (CR 7.3.3).
*6 RAM: A color’s limit is the sum of your Legends‘ RAM values in that color. A card is allowed in the deck if its RAM value doesn’t exceed that limit. A RAM 4 card therefore needs two Legends of that color (CR 7.3.4, 3.20.5.1, 3.20.5.2).
*7 RAM in play: RAM only governs deck construction. Whether you can play a card depends solely on Eddies (CR 3.20.6, 3.20.6.1).
*8 Sideboard: In Bo3 you swap cards 1:1 with your 7 sideboard cards between games, Legends excluded (TR 3.4.4, D.1).
*9 Face-down Legends: After shuffling you don’t know which Legend sits where; chance decides the order (CR 7.7.1 to 7.7.3, TR 3.4.1).
*10 Blind Call: Each turn you flip one face-down Legend without knowing which one it is. Choosing by die roll is banned in tournaments (CR 5.7.3, TR 3.4.2).
*11 Win condition: Seven Gigs don’t win right away. You win if you still have them at the start of your next turn, checked before the Ready Step (CR 1.10.1).
*12 Selling: Once per turn, during your Main Phase, you may sell a card with a Sell tag from your hand to build up Eddies (CR 8.11.1, 11.9.2).
*13 Mulligan: You may replace your 6-card opening hand exactly once; the starting player commits first (CR 7.9.1, 7.9.2).
*14 Overtime: Once both players have started two consecutive turns with an empty Fixer Area, usually after 7 turns each, anyone who reaches 7 Gigs wins immediately (CR 1.11, 1.11.1, 1.11.2, 8.17).
*15 End of time: When time is called, the current turn finishes, then each player gets one more turn (5 minutes total). Whoever has 7 Gigs at the end of the second turn after time is called wins, otherwise a Swiss game ends in a draw. In the knockout stage, whoever has more Gigs wins (TR 3.4.5).
*16 Street Cred: Street Cred (☆) is the sum of your Gig values (CR 11.2.1). With no Gigs you have none, and none doesn’t count as 0 (CR 11.2.3). Towerfall and Flathead ask whether you have less ☆ than a rival.
Sources: our BBG guide · our Gear guide · our Aggro guide · our Judy guide · our German-language meta piece (May 2026) · „Hanako Control“ in the official builder · KP, „River’s Closet“ · RRY list (credit Sapiens26) · „Ninja’s Mono Blue Control“ · RareTotem, BBG video · RareTotem, Legends tier list · RareTotem, RRY video · KP, video from Sept 30, 2026 · MoTheMonster, deck tech · Surgical Ninja, „MONO BLUE CONTROL Is BRUTAL!“ · Wild Things Games (Randy Muir), BBG overview · Gamertag Mythras, community decks · Gamertag Mythras, Brawl and Showdown prizes · ExBurst, Hanako · ExBurst, River Ward · card API · Comprehensive Rules · Tournament Rules · official FAQ · EOR on cyberpunktcg.com · Cardmarket price guide (as of Oct 14, 2026)
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