Cyberdeck Podcast Episode 7 with Spessie, aka Joe Curley. What Cyberpunk TCG inherits from Gwent — RAM as the provision successor, Eddi asymmetry as the coin-flip answer, daily Discord as trauma refra...
Richard Zapp breaks down the design philosophy behind the Cyberpunk TCG — 140 cards, the RAM system, Quick Hacks. A deep dive with numbers, counterpoints, and open questions....
With Update 25 the Set 1 framework is public: 140 cards, 4 Secret Rares, 31 Iconic Rares, the Bandai architecture behind the design. This deep-dive runs the math — including Alt Cunningham as a reanim...
When Tobias dropped his tool in the WeirdCo Discord on April 15 — "Vibed together a deckbuilder where you can export a PDF with cutting guidance to print proxies" — you might have figured it was a one...
21.4 million dollars pledged, 33,900 backers, sold-out premium tiers — and an „All-In Completionist Bundle" for 2,270 dollars with 15 percent discount in the final stretch. But how expensive is that r...
🇩🇪 Deutsche Version · 🇬🇧 English (you are here) On April 13, 2026, somewhere between campaign fever and the final countdown, WeirdCo posted Update #31 and unlocked a new stretch goal: the WeirdCrew Me...
Ten words on a beat-up 1930s typewriter created an entire aesthetic, defined a genre, and triggered a cultural chain reaction that lands on your card table every time you play a Netrunner card. This i...
The campaign is closing in on $21 million, but there haven't been new stretch goals since $15 million. The community wants to know — is anything else coming?...
Lovecore just added a realtime draft mode to CHOOM.GG — crack packs, pick cards, export your deck. Feedback wanted before the Reddit debut....
A deep dive into the Cyberpunk TCG's Gig/Streetcred system — three axes in one win condition, compared with MTG, Yu-Gi-Oh, Pokémon, Hearthstone, and Altered. 7/10 as a framework, 4/10 as an Alpha expe...









