This is the English edition of a deep-dive originally written in German. The analysis, math, and editorial voice are ours — the translation was produced with AI assistance and reviewed by a human editor. If you spot an inaccuracy or an awkward phrasing, let us know via the site contact page. The original German version is linked at the top of every article.
The Cyberpunk TCG Kickstarter campaign is approaching the $21 million mark, the final stretch is on — and the community is asking an uncomfortable question: Are the stretch goals over?
The Last Stretch Goal Was Ages Ago
Scroll through the campaign updates and you’ll notice it pretty fast: the last officially announced stretch goals were cleared somewhere around the $15 million range. Since then? Silence. No new milestones, no announcements, no „Next Goal at $X.“ The campaign keeps raking in money, but the stretch goal tracker hasn’t budged.
The topic is heating up on Discord. One community member puts it bluntly:
„The lack of ’next stretch goal at X‘ might suggest it’s the end and there won’t be more despite hitting 20.5 or even 21.“
Someone else floats the idea that a final goal at $20.77 million — a nod to Cyberpunk 2077 — would at least be thematically on point. And yeah, that would’ve been pretty slick.
The Other Side: Surprises Have Happened Before
But before anyone hits the panic button: WeirdCo has already dropped extras without warning multiple times during this campaign. The V Streetkid Promo card for all backers? That just showed up out of nowhere when the game cracked the record for the highest-funded tabletop Kickstarter of all time. No announced stretch goal, just a gift to the community.
As one Discord user points out: „We never know. Right now there are no new stretch goals but who expected the V Streetkid Promo celebrating highest funded game ever on Kickstarter?“
So it’s entirely possible that WeirdCo still has something up their sleeve — especially for the final days before the campaign ends on April 17. A last-minute surprise goal would be classic well-run Kickstarter playbook.
What’s Behind the Silence?
There are a few plausible explanations for why the stretch goals stopped:
Option 1: The budget is spoken for. Every stretch goal costs money — more cards, more promos, more production. Past a certain point, every additional promise becomes a risk. Better to plan conservatively and overdeliver than to overcommit and underdeliver.
Option 2: The focus is on quality. Instead of piling on more stuff, WeirdCo might be funneling the money into production values, better materials, or tournament infrastructure. Not everything has to be communicated as a stretch goal.
Option 3: The finale surprise. Plenty of campaigns hold back something big for the last 48 hours. With five days left, the timing would be perfect.
How the Community Is Reacting
The mood is mixed but not negative. Sure, people got used to regular milestone rewards. When those suddenly stop, it feels like a loss of momentum — even though the campaign is objectively still absurdly successful.
But nobody on Discord is talking about canceling their pledge. The general vibe is more like: „Would be nice, but the game is worth the pledge even without more stretch goals.“ And honestly, that’s the healthiest take you can have.
Five days until the campaign ends. Let’s see if WeirdCo has one last trick loaded in their cyber-deck.





